|
BenchmarksIn this section you'll get a few programs for benchmarking the Disko middleware. You can get the source code of the benchmarks from GIT: git clone git://diskohq.org/disko-benchmarks.git Then switch to the disko-benchmarks directory and type make. Then you can goto a db_* directory (e.g. db_blend2layer) and start the db_* application./db_blend2layer. The following abbreviations are used:
Please note that you will get a better frame rate if you compile disko with MMX/SSE support (make sse=y) - for x86 processors only. Benchmark #1: db_blend2layerDisplays a main window with alphachannel above the layer. The content of the main window will be changed during the program run. To get a frame rate, the surface of the background window will be flipped as fast as possible. So the disko gui has to redraw the whole layer. Benchmark #2: db_fade2layerDisplays a main window with alphachannel above the layer and changes the opacity of the window on-the-fly. The content of the main window will be additionally changed during the program run. To get a frame rate, the surface of the background window will be flipped as fast as possible. So the disko gui has to redraw the whole layer. Benchmark #3: db_fillrectangleDisplays a main window with alphachannel above the layer. A region of the main window will be filled with different color and alpha channel. This will be done in a loop to get a pixel per second rate which will be displayed as mpps. Benchmark #4: db_stretch2yv12layerDisplays a main window with alphachannel above the layer. Two stretch blits (one of it is a YV12 to YV12 stretch blit) will be done onto the surface of the background window. During the program run the antialiasing of the stretch blit will be switched on/off. To get a frame rate, the surface of the background window will be flipped as fast as possible. So the disko gui has to redraw the whole layer. |