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How do I catch user inputs?

andre
Posts: 35
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How do I catch user inputs? 5 Years, 8 Months ago  
Hello,

I have a beginner level question related to the MMSInputManager.

My goal is to be able to catch user inputs from keyboard and take the appropriate action. For example, let's say I want to print a message on the shell each time the user presses the ESCAPE key.

Here is what I am trying to do, but when I run the application I get a segmentation fault:

Code:

#include <mms.h> int main(int argc, char *argv[]) { MMSInputManager im("./inputmap.xml", "mymanager"); im.addDevice(MMS_INPUT_KEYBOARD, 1); MMSInputSubscription insub(MMSKEY_ESCAPE); insub.registerMe(); im.addSubscription(&insub); im.startListen(); pause(); return 0; }
Should I always use mmsInit()? If so, how can I then access the user inputs? As you may see, I am still trying to understand how some of the pieces stick together within the disko framework. Therefore, I would really appreciate some help here, since I honestly could not get the picture from the API reference page. Thanks in advance. Regards, André
 
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How do I catch user inputs?

andre
Posts: 35
graphgraph

Re:How do I catch user inputs? 5 Years, 8 Months ago  
Can anyone help me with this please?

Thanks,
André
 
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How do I catch user inputs?

René
Admin
Posts: 11
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Re:How do I catch user inputs? 5 Years, 8 Months ago  
Hi André!

First I have to say that you have to use mmsInit().

The easiest way to achieve your goal is to implement an onHandleInput method and connect it with
a window:

Code:

MyClass::MyClass() { this->myWin = new MMSRootWindow( "", "100%", "100%", MMSALIGNMENT_CENTER); this->myWin->onHandleInput->connect(sigc::mem_fun(this, &MyClass::onHandleInput)); } /* should return true if you handled the event, false otherwise */ bool MyClass::onHandleInput(MMSWindow *window, MMSInputEvent *input) { if(window != this->myWin || input->type != MMSINPUTEVENTTYPE_KEYPRESS) { return false; } switch(input->key) { case MMSKEY_SPACE: printf("user pressed space \n"); break; default: return false; } return true; }
The input subscription is used if you don't want the gui to get the event and connect it directly to a callback function. best regards, René
 
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How do I catch user inputs?

andre
Admin
Posts: 35
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Re:How do I catch user inputs? 5 Years, 8 Months ago  
Hello René.

Thank you very much for your help!

I followed your instructions and was able do what I was trying to.

Although I have my problem solved for now, I would like to take the opportunity to ask another question about this topic:

I realized that in your suggested approach, the user actions stay "attached" to the currently displayed window. But what if I want, for example, to exit the application whenever the user presses the e key, regardless of the currently shown window? I mean, is there any "master" callback function that I can customize?

Thanks & regards,
André
 
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How do I catch user inputs?

andre
Admin
Posts: 35
graphgraph

Re:How do I catch user inputs? 5 Years, 8 Months ago  
Please ignore my last question.

This is now clear in the new tutorials

Regards,
André
 
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