Hi nathan,
basically it would work. There ist a global pointer called mmsfb (From type MMSF

. It is initializeb by mmsinit(). Via this pointer you can get the MMSFBLayer you want to release. Unfortunately the releaseLayer() method is missing the code for the DirectFB backend. But you can add this easily, if you want, because
MMSFBLayer holds the corresponding
IDirectFBDisplayLayer pointer. We should fix this this as well in one of the upcoming releases.
have fun
Stefan