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Re:Slicing text corrumtion with SSE optimizations

Duran
Posts: 37
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Re:Slicing text corrumtion with SSE optimizations 6 Years ago  
Stefan,

None of these chnages has fixed the problem.

Joaquim Duran
 
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Re:Slicing text corrumtion with SSE optimizations

Stefan
Posts: 91
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Re:Slicing text corrumtion with SSE optimizations 6 Years ago  
Hi Joaquim,

hmm it seems that our assembler may be the problem. Could You try to erase all '-D__HAVE_SSE__' from the SConstruct? This will add -msseX and -mfpmath=sse without triggering the assembler routines. The problem is, that we don't have a Phenom at hand and are not able to reproduce the problem.

kind regards
Stefan
 
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Re:Slicing text corrumtion with SSE optimizations

Duran
Posts: 37
graphgraph

Re:Slicing text corrumtion with SSE optimizations 6 Years ago  
Stefan,

This test has been sucessfull: the slice text has not been corrupted.

If I can help to you in some way (running test programs,....), let me know.

Joaquim Duran
 
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Re:Slicing text corrumtion with SSE optimizations

Stefan
Posts: 91
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Re:Slicing text corrumtion with SSE optimizations 6 Years ago  
Hi Joaquim,

Now lets try to narrow down the responsible routine. I am pretty confident, that the culprit is mmssrc/mmsgui/fb/fillrectangle/fb_blit_blend_argb_to_yv12.cpp. Could you bring your SConscript back to normal, an change the #ifdef __HAVE_SSE__ lines in the mentioned cpp to #if 0? If its still running smoothly we have the exact routine.

kind regards
Stefan
 
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Re:Slicing text corrumtion with SSE optimizations

Duran
Posts: 37
graphgraph

Re:Slicing text corrumtion with SSE optimizations 5 Years, 12 Months ago  
Hi Stefan,

I have'nt found the file with the path that you specify. I've llok for similar files that I've replaced #ifdef __HAVE_SSE__ lines in the mentioned cpp to #if 0:

src/mmsgui/fb/blit/mmsfb_blit_blend_argb_to_yv12.cpp NOK
src/mmsgui/fb/fillrectangle/mmsfb_fillrectangle_argb.cpp NOK, but better
src/mmsgui/fb/fillrectangle/mmsfb_fillrectangle_blend_argb.cpp NOK

Also, with no modifications to library, if compiled with profile, then it runs smothly, but without profiling, the slicing fails.

NOTE: I've never explained in which consist the corruption of slicing text: when slicing the text, the current text is not removed but redraw in the next position. So, alter several secons, you get a white (this is the color of the text) rectangle.

NOTE2: in the profiling, I haven't get profile information about the library, but test program. Could you check if it is passed the option '-pg' to the linker?

Joaquim Duran
 
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Re:Slicing text corrumtion with SSE optimizations

Duran
Posts: 37
graphgraph

Re:Slicing text corrumtion with SSE optimizations 5 Years, 12 Months ago  
Hello,

Based in the behaviour of the profiler, I've decided to check what happens when the library is compiled using a different level of optimization. Here are the results:

-O0: OK
-O1: NOK Segmentation fault

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff7aacbb5 in mmsfb_fillrectangle_rgb32 (
dst_planes=<value optimized out>, dst_height=<value optimized out>, dx=0,
dy=0, dw=800, dh=600, color=
{r = 0 '\0', g = 0 '\0', b = 0 '\0', a = 0 '\0'})
at src/mmsgui/fb/fillrectangle/mmsfb_fillrectangle_rgb32.cpp:67
67 __asm__ __volatile__ ( "\trep stosl\n" : : "D" (dst), "a" (SRC), "c" (dw));

-O2: NOK: slicing text corrupted
-O3: NOK: slicing text corrupted

The compiler is not working fine.

Joaquim Duran
 
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