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mmsfb_blit_blend_ayuv_to_ayuv.cpp

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2007 Stefan Schwarzer, Jens Schneider,             *
00003  *                           Matthias Hardt, Guido Madaus                  *
00004  *                                                                         *
00005  *   Copyright (C) 2007-2008 BerLinux Solutions GbR                        *
00006  *                           Stefan Schwarzer & Guido Madaus               *
00007  *                                                                         *
00008  *   Copyright (C) 2009-2013 BerLinux Solutions GmbH                       *
00009  *                                                                         *
00010  *   Authors:                                                              *
00011  *      Stefan Schwarzer   <stefan.schwarzer@diskohq.org>,                 *
00012  *      Matthias Hardt     <matthias.hardt@diskohq.org>,                   *
00013  *      Jens Schneider     <jens.schneider@diskohq.org>,                   *
00014  *      Guido Madaus       <guido.madaus@diskohq.org>,                     *
00015  *      Patrick Helterhoff <patrick.helterhoff@diskohq.org>,               *
00016  *      René Bählkow       <rene.baehlkow@diskohq.org>                     *
00017  *                                                                         *
00018  *   This library is free software; you can redistribute it and/or         *
00019  *   modify it under the terms of the GNU Lesser General Public            *
00020  *   License version 2.1 as published by the Free Software Foundation.     *
00021  *                                                                         *
00022  *   This library is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00025  *   Lesser General Public License for more details.                       *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU Lesser General Public      *
00028  *   License along with this library; if not, write to the                 *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA            *
00031  **************************************************************************/
00032 
00033 #include "mmsgui/fb/mmsfbconv.h"
00034 
00035 #ifdef __HAVE_PF_AYUV__
00036 
00037 #include "mmstools/mmstools.h"
00038 
00039 void mmsfb_blit_blend_ayuv_to_ayuv(MMSFBExternalSurfaceBuffer *extbuf, int src_height, int sx, int sy, int sw, int sh,
00040                                    unsigned int *dst, int dst_pitch, int dst_height, int dx, int dy) {
00041     // first time?
00042     static bool firsttime = true;
00043     if (firsttime) {
00044         printf("DISKO: Using accelerated blend AYUV to AYUV.\n");
00045         firsttime = false;
00046     }
00047 
00048     // get the first source ptr/pitch
00049     unsigned int *src = (unsigned int *)extbuf->ptr;
00050     int src_pitch = extbuf->pitch;
00051 
00052     // prepare...
00053     int src_pitch_pix = src_pitch >> 2;
00054     int dst_pitch_pix = dst_pitch >> 2;
00055     src+= sx + sy * src_pitch_pix;
00056     dst+= dx + dy * dst_pitch_pix;
00057 
00058     // check the surface range
00059     if (dst_pitch_pix - dx < sw - sx)
00060         sw = dst_pitch_pix - dx - sx;
00061     if (dst_height - dy < sh - sy)
00062         sh = dst_height - dy - sy;
00063     if ((sw <= 0)||(sh <= 0))
00064         return;
00065 
00066     unsigned int OLDDST = (*dst) + 1;
00067     unsigned int OLDSRC  = (*src) + 1;
00068     unsigned int *src_end = src + src_pitch_pix * sh;
00069     int src_pitch_diff = src_pitch_pix - sw;
00070     int dst_pitch_diff = dst_pitch_pix - sw;
00071     register unsigned int d;
00072 
00073     // for all lines
00074     while (src < src_end) {
00075         // for all pixels in the line
00076         unsigned int *line_end = src + sw;
00077         while (src < line_end) {
00078             // load pixel from memory and check if the previous pixel is the same
00079             register unsigned int SRC = *src;
00080 
00081             // is the source alpha channel 0x00 or 0xff?
00082             register unsigned int A = SRC >> 24;
00083             if (A == 0xff) {
00084                 // source pixel is not transparent, copy it directly to the destination
00085                 *dst = SRC;
00086             }
00087             else
00088             if (A) {
00089                 // source alpha is > 0x00 and < 0xff
00090                 register unsigned int DST = *dst;
00091 
00092                 if ((DST==OLDDST)&&(SRC==OLDSRC)) {
00093                     // same pixel, use the previous value
00094                     *dst = d;
00095                     dst++;
00096                     src++;
00097                     continue;
00098                 }
00099                 OLDDST = DST;
00100                 OLDSRC = SRC;
00101 
00102                 // source alpha is > 0x00 and < 0xff
00103                 register int SA= 0x100 - A;
00104                 unsigned int a = DST >> 24;
00105                 int y = (DST << 8) >> 24;
00106                 int u = (DST << 16) >> 24;
00107                 int v = DST & 0xff;
00108 
00109                 // we have to move the 0 point of the coordinate system
00110                 // this make it a little slower than ARGB to ARGB blending
00111                 MMSFB_CONV_PREPARE_YUVBLEND(y,u,v);
00112 
00113                 // invert src alpha
00114                 a = (SA * a) >> 8;
00115                 y = (SA * y) >> 8;
00116                 u = (SA * u) >> 8;
00117                 v = (SA * v) >> 8;
00118 
00119                 // add src to dst
00120                 a += A;
00121                 y += (SRC << 8) >> 24;
00122                 u += (SRC << 16) >> 24;
00123                 v += SRC & 0xff;
00124 
00125                 // build destination pixel, have to check for negative values
00126                 // this make it a little slower than ARGB to ARGB blending
00127                 d = ((a >> 8) ? 0xff000000 : (a << 24));
00128                 if (y > 0)
00129                     d |= ((y >> 8) ? 0xff0000 : (y << 16));
00130                 if (u > 0)
00131                     d |= ((u >> 8) ? 0xff00 : (u << 8));
00132                 if (v > 0)
00133                     d |= ((v >> 8) ? 0xff : v);
00134 
00135                 *dst = d;
00136             }
00137 
00138             dst++;
00139             src++;
00140         }
00141 
00142         // go to the next line
00143         src+= src_pitch_diff;
00144         dst+= dst_pitch_diff;
00145     }
00146 }
00147 
00148 #endif

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