00001 /*************************************************************************** 00002 * Copyright (C) 2005-2007 Stefan Schwarzer, Jens Schneider, * 00003 * Matthias Hardt, Guido Madaus * 00004 * * 00005 * Copyright (C) 2007-2008 BerLinux Solutions GbR * 00006 * Stefan Schwarzer & Guido Madaus * 00007 * * 00008 * Copyright (C) 2009-2013 BerLinux Solutions GmbH * 00009 * * 00010 * Authors: * 00011 * Stefan Schwarzer <stefan.schwarzer@diskohq.org>, * 00012 * Matthias Hardt <matthias.hardt@diskohq.org>, * 00013 * Jens Schneider <jens.schneider@diskohq.org>, * 00014 * Guido Madaus <guido.madaus@diskohq.org>, * 00015 * Patrick Helterhoff <patrick.helterhoff@diskohq.org>, * 00016 * René Bählkow <rene.baehlkow@diskohq.org> * 00017 * * 00018 * This library is free software; you can redistribute it and/or * 00019 * modify it under the terms of the GNU Lesser General Public * 00020 * License version 2.1 as published by the Free Software Foundation. * 00021 * * 00022 * This library is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00025 * Lesser General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU Lesser General Public * 00028 * License along with this library; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * 00031 **************************************************************************/ 00032 00033 #include "mmsgui/3d/mms3dsphere.h" 00034 00035 MMS3DSphere::MMS3DSphere(MMS3DScene *scene, 00036 int material, int texture, 00037 int numSlices, float radius) : MMS3DObject(scene, material, texture) { 00038 00039 // get access to object's structure 00040 if (this->obj_id < 0) return; 00041 MMS3D_OBJECT *obj = this->scene->getObject(this->obj_id); 00042 00043 // generate mesh 00044 this->scene->mms3dpm.genSphere(numSlices, radius, 00045 &obj->vertices, 00046 &obj->normals, 00047 (obj->texture != MMS3DTexture::TEX_NOTSET)?&obj->texcoords:NULL, 00048 &obj->indices); 00049 } 00050