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mms3dscene.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2007 Stefan Schwarzer, Jens Schneider,             *
00003  *                           Matthias Hardt, Guido Madaus                  *
00004  *                                                                         *
00005  *   Copyright (C) 2007-2008 BerLinux Solutions GbR                        *
00006  *                           Stefan Schwarzer & Guido Madaus               *
00007  *                                                                         *
00008  *   Copyright (C) 2009-2013 BerLinux Solutions GmbH                       *
00009  *                                                                         *
00010  *   Authors:                                                              *
00011  *      Stefan Schwarzer   <stefan.schwarzer@diskohq.org>,                 *
00012  *      Matthias Hardt     <matthias.hardt@diskohq.org>,                   *
00013  *      Jens Schneider     <jens.schneider@diskohq.org>,                   *
00014  *      Guido Madaus       <guido.madaus@diskohq.org>,                     *
00015  *      Patrick Helterhoff <patrick.helterhoff@diskohq.org>,               *
00016  *      René Bählkow       <rene.baehlkow@diskohq.org>                     *
00017  *                                                                         *
00018  *   This library is free software; you can redistribute it and/or         *
00019  *   modify it under the terms of the GNU Lesser General Public            *
00020  *   License version 2.1 as published by the Free Software Foundation.     *
00021  *                                                                         *
00022  *   This library is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00025  *   Lesser General Public License for more details.                       *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU Lesser General Public      *
00028  *   License along with this library; if not, write to the                 *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA            *
00031  **************************************************************************/
00032 
00033 #ifndef MMS3DSCENE_H_
00034 #define MMS3DSCENE_H_
00035 
00036 #include "mmsgui/3d/mms3dpolygonmesh.h"
00037 #include "mmsgui/3d/mms3dobject.h"
00038 
00039 class MMS3DScene {
00040 private:
00041 
00042     typedef enum {
00043         OBJ_NOTSET = -1,
00044         OBJ_SIZE = 256
00045     } OBJ;
00046 
00047     //! objects
00048     MMS3D_OBJECT objbuf[OBJ_SIZE];
00049     MMS3D_OBJECT *objects[OBJ_SIZE + 1];
00050     int objects_cnt;
00051 
00052     MMS3DPolygonMesh    mms3dpm;
00053 
00054     //! stores base matrix and matrix operations
00055     MMS3DMatrixStack    matrixStack;
00056 
00057     //! children objects
00058     vector<MMS3DObject*> children;
00059 
00060 private:
00061     int newObject(MMS3DObject *object);
00062 
00063     MMS3D_OBJECT *getObject(int object);
00064 
00065     bool getResultMatrix(MMSMatrix result);
00066 
00067 public:
00068 
00069     MMS3DScene();
00070 
00071     bool setPrimitives(string id, MMS_VERTEX_ARRAY *vertices, MMS_VERTEX_ARRAY *normals,
00072                        MMS_VERTEX_ARRAY *texcoords, MMS_INDEX_ARRAY *indices);
00073 
00074     void getMeshArrays(MMS_VERTEX_ARRAY ***varrays, MMS_INDEX_ARRAY ***iarrays);
00075 
00076     void getObjects(MMS3D_OBJECT ***objects);
00077 
00078     void setBaseMatrix(MMSMatrix matrix);
00079 
00080     void reset();
00081 
00082     bool scale(float sx, float sy, float sz);
00083 
00084     bool translate(float tx, float ty, float tz);
00085 
00086     bool rotate(float angle, float x, float y, float z);
00087 
00088     bool genMatrices();
00089 
00090     friend class MMS3DObject;
00091     friend class MMS3DRectangle;
00092     friend class MMS3DSphere;
00093     friend class MMS3DTorus;
00094     friend class MMS3DCylinder;
00095     friend class MMS3DPrimitives;
00096 };
00097 
00098 #endif /* MMS3DSCENE_H_ */
00099 

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