00001 /***********************************/ 00002 /* copied from linux kernel 2.6.28 */ 00003 /* - kernel specific code removed */ 00004 /* - types changed */ 00005 /***********************************/ 00006 00007 #ifndef _LINUX_FB_H 00008 #define _LINUX_FB_H 00009 00010 //#include <asm/types.h> 00011 //#include <linux/i2c.h> 00012 00013 //struct dentry; 00014 00015 /* Definitions of frame buffers */ 00016 00017 #define FB_MAX 32 /* sufficient for now */ 00018 00019 /* ioctls 00020 0x46 is 'F' */ 00021 #define FBIOGET_VSCREENINFO 0x4600 00022 #define FBIOPUT_VSCREENINFO 0x4601 00023 #define FBIOGET_FSCREENINFO 0x4602 00024 #define FBIOGETCMAP 0x4604 00025 #define FBIOPUTCMAP 0x4605 00026 #define FBIOPAN_DISPLAY 0x4606 00027 #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) 00028 /* 0x4607-0x460B are defined below */ 00029 /* #define FBIOGET_MONITORSPEC 0x460C */ 00030 /* #define FBIOPUT_MONITORSPEC 0x460D */ 00031 /* #define FBIOSWITCH_MONIBIT 0x460E */ 00032 #define FBIOGET_CON2FBMAP 0x460F 00033 #define FBIOPUT_CON2FBMAP 0x4610 00034 #define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */ 00035 #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) 00036 #define FBIO_ALLOC 0x4613 00037 #define FBIO_FREE 0x4614 00038 #define FBIOGET_GLYPH 0x4615 00039 #define FBIOGET_HWCINFO 0x4616 00040 #define FBIOPUT_MODEINFO 0x4617 00041 #define FBIOGET_DISPINFO 0x4618 00042 00043 00044 #define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */ 00045 #define FB_TYPE_PLANES 1 /* Non interleaved planes */ 00046 #define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ 00047 #define FB_TYPE_TEXT 3 /* Text/attributes */ 00048 #define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ 00049 00050 #define FB_AUX_TEXT_MDA 0 /* Monochrome text */ 00051 #define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */ 00052 #define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */ 00053 #define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */ 00054 #define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */ 00055 #define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */ 00056 #define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */ 00057 #define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */ 00058 #define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */ 00059 #define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */ 00060 #define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */ 00061 #define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */ 00062 00063 #define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ 00064 #define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ 00065 #define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ 00066 00067 #define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */ 00068 #define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */ 00069 #define FB_VISUAL_TRUECOLOR 2 /* True color */ 00070 #define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */ 00071 #define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */ 00072 #define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */ 00073 00074 #define FB_ACCEL_NONE 0 /* no hardware accelerator */ 00075 #define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */ 00076 #define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */ 00077 #define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */ 00078 #define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */ 00079 #define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */ 00080 #define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */ 00081 #define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */ 00082 #define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */ 00083 #define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */ 00084 #define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */ 00085 #define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */ 00086 #define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */ 00087 #define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */ 00088 #define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */ 00089 #define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */ 00090 #define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */ 00091 #define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */ 00092 #define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */ 00093 #define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */ 00094 #define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */ 00095 #define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */ 00096 #define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */ 00097 #define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */ 00098 #define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */ 00099 #define FB_ACCEL_SUN_TCX 25 /* Sun tcx */ 00100 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ 00101 #define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */ 00102 #define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */ 00103 #define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */ 00104 #define FB_ACCEL_CT_6555x 30 /* C&T 6555x */ 00105 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ 00106 #define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */ 00107 #define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */ 00108 #define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */ 00109 #define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */ 00110 #define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */ 00111 #define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */ 00112 #define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */ 00113 #define FB_ACCEL_I810 39 /* Intel 810/815 */ 00114 #define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */ 00115 #define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */ 00116 #define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */ 00117 #define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */ 00118 #define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */ 00119 #define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */ 00120 #define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */ 00121 #define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */ 00122 #define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */ 00123 #define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */ 00124 #define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */ 00125 #define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */ 00126 #define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */ 00127 #define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */ 00128 #define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */ 00129 #define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */ 00130 #define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */ 00131 #define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */ 00132 #define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */ 00133 #define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */ 00134 #define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */ 00135 #define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */ 00136 #define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */ 00137 00138 #define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */ 00139 #define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */ 00140 #define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */ 00141 #define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */ 00142 #define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */ 00143 #define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */ 00144 #define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */ 00145 #define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */ 00146 #define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */ 00147 #define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */ 00148 #define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */ 00149 #define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */ 00150 #define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */ 00151 #define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */ 00152 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */ 00153 00154 struct fb_fix_screeninfo { 00155 char id[16]; /* identification string eg "TT Builtin" */ 00156 unsigned long smem_start; /* Start of frame buffer mem */ 00157 /* (physical address) */ 00158 unsigned int smem_len; /* Length of frame buffer mem */ 00159 unsigned int type; /* see FB_TYPE_* */ 00160 unsigned int type_aux; /* Interleave for interleaved Planes */ 00161 unsigned int visual; /* see FB_VISUAL_* */ 00162 unsigned short int xpanstep; /* zero if no hardware panning */ 00163 unsigned short int ypanstep; /* zero if no hardware panning */ 00164 unsigned short int ywrapstep; /* zero if no hardware ywrap */ 00165 unsigned int line_length; /* length of a line in bytes */ 00166 unsigned long mmio_start; /* Start of Memory Mapped I/O */ 00167 /* (physical address) */ 00168 unsigned int mmio_len; /* Length of Memory Mapped I/O */ 00169 unsigned int accel; /* Indicate to driver which */ 00170 /* specific chip/card we have */ 00171 unsigned short int reserved[3]; /* Reserved for future compatibility */ 00172 }; 00173 00174 /* Interpretation of offset for color fields: All offsets are from the right, 00175 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you 00176 * can use the offset as right argument to <<). A pixel afterwards is a bit 00177 * stream and is written to video memory as that unmodified. This implies 00178 * big-endian byte order if bits_per_pixel is greater than 8. 00179 */ 00180 struct fb_bitfield { 00181 unsigned int offset; /* beginning of bitfield */ 00182 unsigned int length; /* length of bitfield */ 00183 unsigned int msb_right; /* != 0 : Most significant bit is */ 00184 /* right */ 00185 }; 00186 00187 #define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */ 00188 #define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */ 00189 00190 #define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/ 00191 #define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */ 00192 #define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */ 00193 #define FB_ACTIVATE_MASK 15 00194 /* values */ 00195 #define FB_ACTIVATE_VBL 16 /* activate values on next vbl */ 00196 #define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */ 00197 #define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */ 00198 #define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/ 00199 #define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */ 00200 00201 #define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */ 00202 00203 #define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */ 00204 #define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */ 00205 #define FB_SYNC_EXT 4 /* external sync */ 00206 #define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */ 00207 #define FB_SYNC_BROADCAST 16 /* broadcast video timings */ 00208 /* vtotal = 144d/288n/576i => PAL */ 00209 /* vtotal = 121d/242n/484i => NTSC */ 00210 #define FB_SYNC_ON_GREEN 32 /* sync on green */ 00211 00212 #define FB_VMODE_NONINTERLACED 0 /* non interlaced */ 00213 #define FB_VMODE_INTERLACED 1 /* interlaced */ 00214 #define FB_VMODE_DOUBLE 2 /* double scan */ 00215 #define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */ 00216 #define FB_VMODE_MASK 255 00217 00218 #define FB_VMODE_YWRAP 256 /* ywrap instead of panning */ 00219 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */ 00220 #define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */ 00221 00222 /* 00223 * Display rotation support 00224 */ 00225 #define FB_ROTATE_UR 0 00226 #define FB_ROTATE_CW 1 00227 #define FB_ROTATE_UD 2 00228 #define FB_ROTATE_CCW 3 00229 00230 #define PICOS2KHZ(a) (1000000000UL/(a)) 00231 #define KHZ2PICOS(a) (1000000000UL/(a)) 00232 00233 struct fb_var_screeninfo { 00234 unsigned int xres; /* visible resolution */ 00235 unsigned int yres; 00236 unsigned int xres_virtual; /* virtual resolution */ 00237 unsigned int yres_virtual; 00238 unsigned int xoffset; /* offset from virtual to visible */ 00239 unsigned int yoffset; /* resolution */ 00240 00241 unsigned int bits_per_pixel; /* guess what */ 00242 unsigned int grayscale; /* != 0 Graylevels instead of colors */ 00243 00244 struct fb_bitfield red; /* bitfield in fb mem if true color, */ 00245 struct fb_bitfield green; /* else only length is significant */ 00246 struct fb_bitfield blue; 00247 struct fb_bitfield transp; /* transparency */ 00248 00249 unsigned int nonstd; /* != 0 Non standard pixel format */ 00250 00251 unsigned int activate; /* see FB_ACTIVATE_* */ 00252 00253 unsigned int height; /* height of picture in mm */ 00254 unsigned int width; /* width of picture in mm */ 00255 00256 unsigned int accel_flags; /* (OBSOLETE) see fb_info.flags */ 00257 00258 /* Timing: All values in pixclocks, except pixclock (of course) */ 00259 unsigned int pixclock; /* pixel clock in ps (pico seconds) */ 00260 unsigned int left_margin; /* time from sync to picture */ 00261 unsigned int right_margin; /* time from picture to sync */ 00262 unsigned int upper_margin; /* time from sync to picture */ 00263 unsigned int lower_margin; 00264 unsigned int hsync_len; /* length of horizontal sync */ 00265 unsigned int vsync_len; /* length of vertical sync */ 00266 unsigned int sync; /* see FB_SYNC_* */ 00267 unsigned int vmode; /* see FB_VMODE_* */ 00268 unsigned int rotate; /* angle we rotate counter clockwise */ 00269 unsigned int reserved[5]; /* Reserved for future compatibility */ 00270 }; 00271 00272 struct fb_cmap { 00273 unsigned int start; /* First entry */ 00274 unsigned int len; /* Number of entries */ 00275 unsigned short int *red; /* Red values */ 00276 unsigned short int *green; 00277 unsigned short int *blue; 00278 unsigned short int *transp; /* transparency, can be NULL */ 00279 }; 00280 00281 struct fb_con2fbmap { 00282 unsigned int console; 00283 unsigned int framebuffer; 00284 }; 00285 00286 /* VESA Blanking Levels */ 00287 #define VESA_NO_BLANKING 0 00288 #define VESA_VSYNC_SUSPEND 1 00289 #define VESA_HSYNC_SUSPEND 2 00290 #define VESA_POWERDOWN 3 00291 00292 00293 enum { 00294 /* screen: unblanked, hsync: on, vsync: on */ 00295 FB_BLANK_UNBLANK = VESA_NO_BLANKING, 00296 00297 /* screen: blanked, hsync: on, vsync: on */ 00298 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, 00299 00300 /* screen: blanked, hsync: on, vsync: off */ 00301 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, 00302 00303 /* screen: blanked, hsync: off, vsync: on */ 00304 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, 00305 00306 /* screen: blanked, hsync: off, vsync: off */ 00307 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 00308 }; 00309 00310 #define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */ 00311 #define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */ 00312 #define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */ 00313 #define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */ 00314 #define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */ 00315 #define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */ 00316 #define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */ 00317 #define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */ 00318 #define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */ 00319 00320 struct fb_vblank { 00321 unsigned int flags; /* FB_VBLANK flags */ 00322 unsigned int count; /* counter of retraces since boot */ 00323 unsigned int vcount; /* current scanline position */ 00324 unsigned int hcount; /* current scandot position */ 00325 unsigned int reserved[4]; /* reserved for future compatibility */ 00326 }; 00327 00328 /* Internal HW accel */ 00329 #define ROP_COPY 0 00330 #define ROP_XOR 1 00331 00332 struct fb_copyarea { 00333 unsigned int dx; 00334 unsigned int dy; 00335 unsigned int width; 00336 unsigned int height; 00337 unsigned int sx; 00338 unsigned int sy; 00339 }; 00340 00341 struct fb_fillrect { 00342 unsigned int dx; /* screen-relative */ 00343 unsigned int dy; 00344 unsigned int width; 00345 unsigned int height; 00346 unsigned int color; 00347 unsigned int rop; 00348 }; 00349 00350 struct fb_image { 00351 unsigned int dx; /* Where to place image */ 00352 unsigned int dy; 00353 unsigned int width; /* Size of image */ 00354 unsigned int height; 00355 unsigned int fg_color; /* Only used when a mono bitmap */ 00356 unsigned int bg_color; 00357 unsigned char depth; /* Depth of the image */ 00358 const char *data; /* Pointer to image data */ 00359 struct fb_cmap cmap; /* color map info */ 00360 }; 00361 00362 /* 00363 * hardware cursor control 00364 */ 00365 00366 #define FB_CUR_SETIMAGE 0x01 00367 #define FB_CUR_SETPOS 0x02 00368 #define FB_CUR_SETHOT 0x04 00369 #define FB_CUR_SETCMAP 0x08 00370 #define FB_CUR_SETSHAPE 0x10 00371 #define FB_CUR_SETSIZE 0x20 00372 #define FB_CUR_SETALL 0xFF 00373 00374 struct fbcurpos { 00375 unsigned short int x, y; 00376 }; 00377 00378 struct fb_cursor { 00379 unsigned short int set; /* what to set */ 00380 unsigned short int enable; /* cursor on/off */ 00381 unsigned short int rop; /* bitop operation */ 00382 const char *mask; /* cursor mask bits */ 00383 struct fbcurpos hot; /* cursor hot spot */ 00384 struct fb_image image; /* Cursor image */ 00385 }; 00386 00387 #ifdef CONFIG_FB_BACKLIGHT 00388 /* Settings for the generic backlight code */ 00389 #define FB_BACKLIGHT_LEVELS 128 00390 #define FB_BACKLIGHT_MAX 0xFF 00391 #endif 00392 00393 #endif /* _LINUX_FB_H */