addObject(MMS3DObject *object) | MMS3DObject | |
children | MMS3DObject | [private] |
cullFace(bool cullface) | MMS3DObject | |
genMatrices() | MMS3DObject | [private] |
getResultMatrix(MMSMatrix result) | MMS3DObject | [private] |
hide() | MMS3DObject | |
matrixStack | MMS3DObject | [private] |
MMS3DCylinder class | MMS3DObject | [friend] |
MMS3DObject(class MMS3DScene *scene) | MMS3DObject | |
MMS3DObject(class MMS3DScene *scene, int material, int texture) | MMS3DObject | |
MMS3DPrimitives class | MMS3DObject | [friend] |
MMS3DRectangle class | MMS3DObject | [friend] |
MMS3DScene class | MMS3DObject | [friend] |
MMS3DSphere class | MMS3DObject | [friend] |
MMS3DTorus class | MMS3DObject | [friend] |
obj_id | MMS3DObject | [private] |
parent | MMS3DObject | [private] |
reset() | MMS3DObject | |
rotate(float angle, float x, float y, float z) | MMS3DObject | |
scale(float sx, float sy, float sz) | MMS3DObject | |
scene | MMS3DObject | [private] |
setBaseMatrix(MMSMatrix matrix) | MMS3DObject | [private] |
show() | MMS3DObject | |
translate(float tx, float ty, float tz) | MMS3DObject |